By Kim J.L. Nevelsteen
This publication scrutinizes pervasive video games from a technological point of view, concentrating on the sub-domain of video games that fulfill the factors that they utilize digital video game components. within the computing device online game undefined, using a online game engine to construct video games is usual, yet present online game engines don't aid pervasive video games. because the machine video game is already wealthy with online game engines, this e-book investigates: (i) if a online game engine might be repurposed to level pervasive video games; (ii) if positive factors describing a would-be pervasive online game engine might be pointed out; (iii) utilizing these gains, if an structure be present in an analogous ‘product line’ as an current engine and that may be prolonged to degree pervasive video games (iv) and, ultimately, if there any demanding situations and open matters that stay.
The method of answering those questions is twofold. First, a survey of pervasive video games is performed, accumulating technical information and distilling an element function set that permits pervasive video games. moment, a kind of online game engine is selected as candidate within the related product line as a would-be pervasive video game engine, helping as a lot of the function set as attainable. The structure is prolonged to aid the complete characteristic set and used to degree a pervasive video game known as Codename: Heroes, validating the structure, highlighting gains of specific value and deciding on any open matters. the realization of this booklet can be twofold: the ensuing function set is proven to coincide with the definition of pervasive video games and comparable paintings. And secondly, a digital international engine is chosen as candidate within the similar product line as a would-be pervasive video game engine. Codename: Heroes used to be effectively carried out, reaping some great benefits of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes used to be staged two times, without balance concerns or down time.
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Additional info for A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science)
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science) by Kim J.L. Nevelsteen